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If true then ignore frame rate and emit capture data as fast as possible (otherwise obey port's frame rate).
If true then terminate capture after the port emits the specified number of frames (otherwise the port does not terminate the capture until instructed to do so by the client). Even if set, the client may manually terminate the capture prior to reaching the limit.
Limit on number of frames emitted during a capture (only valid if bFrameLimited is set).
Port that this structure applies to